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VICE HEIST
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Leonida Map Speculation — Every Region We Can Place On The Map

Trailer 2 surfaced six named regions and at least two unnamed ones. Cross-referenced with the official site and a leaked map fragment, here's our best read on the full Leonida geography three weeks out.

Filed by Vice Heist Editorial3 min read

Trailer 2 surfaced six named regions and at least two unnamed ones, and a low-resolution fragment of what may be the full map circulated briefly on Reddit before being scrubbed. None of the leaked fragment is verified. The named regions are. Here's the most accurate read of the full Leonida geography we can produce three weeks before launch.

Confirmed regions

These are named on Rockstar's official site or visibly identified in trailer signage.

  • Vice City — the primary urban core. Coastal art deco district, industrial port, suburban sprawl, and an inland highway corridor. Functionally the capital city of Leonida.
  • Leonida Keys — the eastern archipelago. Multiple distinct islands; the Trailer 2 overflight implies at least four named keys.
  • Port Gellhorn — a working-class harbor town. Named on a road sign in Trailer 2 at 1:21. Smaller than Vice City; analogous to Paleto Bay in GTA V.
  • Grass Rivers — everglades wetland. Confirmed on the official site. Interactive wildlife (alligators) demonstrated in Trailer 2.
  • Mount Kalaga National Park — the highland region. Confirmed via a topo-map insert in Trailer 2.

Strongly implied regions

These are not named on Rockstar materials but are clearly present in the trailers:

  • The Western Interior — a dry, scrub-and-ranchland zone visible in three Trailer 2 driving shots. We are calling it "Western Interior" until Rockstar names it. Best guess: a single small town plus open ranch country, mirroring the Sandy Shores / Grand Senora Desert combo in GTA V.
  • Cayo Perdido (working title) — the Trailer 1 jungle / mangrove shot at 1:44. Either an unnamed key or a separate cape on the mainland. The leaked map fragment showed a southwestern peninsula in roughly the right shape, so we are leaning toward "mainland."

What the leaked fragment showed (treat as rumor)

A user posted a 480p screenshot to r/GTA6 last week, claiming it was extracted from a behind-the-scenes Rockstar slide deck. We could not authenticate it. What it showed, if real:

  • Total landmass: approximately 1.6× San Andreas (GTA V's full map). Plausible. Take-Two said "noticeably larger than San Andreas" on the earnings call.
  • Major highway: a single long ring road connecting Vice City → Mount Kalaga → Port Gellhorn → back to Vice City via the Western Interior. This matches the "ring map" pattern Rockstar used in V (the I-5 spine).
  • Underwater playable area: a continental shelf out to roughly one mile from the Vice City coast, with at least one named underwater point of interest.
  • Approximate count of points-of-interest: around 350 named locations. GTA V launched with ~280. RDR2 launched with ~200 (though larger geographically). 350 would put VI as Rockstar's densest single map by a meaningful margin.

We repeat: we could not verify the leak. The numbers above are plausible but not citable.

What we expect to be wrong about

History says two regions in our above list will turn out to be something other than what we've guessed. Trailer 1 famously surfaced a "boat dock" shot that everyone read as a key — it turned out to be the Vice City marina. Watch for one rename, one re-categorization, and one region we entirely missed.

Map confirmation timeline

Rockstar will publish the official map on the Newswire either with the launch trailer (~May 22) or with the day-zero patch notes (~May 24–25). When that lands, we will replace this speculation post with a verified map breakdown and move every speculative claim into the features ledger.

If you spot a region or location signage we missed in the trailers, the tipline is on the About page.

Sources

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